3ds Max

Published

3ds Max to R.Design

  • Create your model with a scale of 1.00
    -Make sure your model is centered around (0,0,0)

  • Select the object you want to export, then click File -> Export -> Export Selected -> Autodesk (*.fbx)

  • In the export settings, set the fields to the following:

-Find the exported file and upload it to https://modelconverter.com/convert.html to convert your fbx file to glTF / glb file.

-Place the converted and downloaded file inside the ImportedContent/Items or ImportedContent/Levels folder, depending on the purpose of your model.

  • After opening the application or clicking „Scan for new content”, you should see your model in the list of items:

  • Set the import scale to 1. After dragging the item, it will show up in the scene: