ReferenceApp SettingsDisplay Settings

Display Settings

Configure interface and graphics settings.

Use Interface Scale

Adjusts the size of the menu display.

Scale 1.0

Scale 1.3

Graphics API

(Details coming soon)

Screen Resolution

Select the resolution that matches your PC.

Resolution
1280 x 720
1440 x 900
1660 x 1024
1920 x 1080
1920 x 1200
2560 x 1440
3840 x 2160

Window Mode

ModeDescription
Full Screen ModeFull Screen Mode
Windowed ModeWindowed Mode

Window Mode

Graphics Quality

Setting
Low
Medium
High
Epic
Cinematic

Low

Medium

High

Epic

Higher settings provide more detailed representations, such as glass reflections.

Ambient Occlusion Quality

Setting
Disabled
Low
Medium
High

Frame Rate Limit

SettingDescription
DisabledNo limit
24 FPS
30 FPS
40 FPS
50 FPS
60 FPS

Show FPS Counter

Displays the current frame rate (FPS) on the screen.

FPS Counter

Upscaler Algorithm

(Details coming soon)

Upscaler Quality Mode

(Details coming soon)

Max Lighting Distance

This feature automatically turns off lights when the distance between the active camera and each light exceeds a certain threshold. The default is set to 10 meters.

For example, if you set the Max Lighting Distance to 500cm (5 meters), lights will automatically turn off when the camera moves more than 5 meters away from them.

Lighting Setting

The lamp turns off automatically when the distance exceeds 5 meters.

Turn Off Confirmation

:::info Setting Max Lighting Distance to “0” disables this feature. :::

:::tip From R.Design App February 2025 Release

It is now possible to turn on many lights simultaneously while suppressing GPU consumption and maintaining a certain FPS. :::

Player Collision

(Details coming soon)

Shadow Mapping Method

Sets the method for rendering shadows.

SettingDescription
CascadedThe default shadow mapping method, which places the least burden on the GPU. If you experience light leaking in rooms created with the Room Editor, setting the Shadow Mapping Method to Cascaded is likely the cause.
Cascaded
Visual
Raytraced

Cast Shadows by Default

To display shadows under a light, you need to turn ON “Cast Shadows” for each light. If you turn ON “Cast Shadows by Default”, “Cast Shadows” will be automatically turned ON when you place a new light from the catalog.

:::info You can toggle this individually for each light in Item Settings > “Cast Shadows” button.

OFFON
OFFON
:::

Turn Off Lamps Behind Walls

This feature automatically turns off lights behind walls that are not visible to the camera to reduce GPU consumption.

:::tip From R.Design App February 2025 Release

It is now possible to turn on many lights simultaneously while suppressing GPU consumption and maintaining a certain FPS. :::

Lumen Ray Lighting Mode

Sets the calculation mode for the Lumen reflection system in Unreal Engine 5.

SettingDescription
Surface Cache (Default)Simplified calculation mode. It is lightweight and provides sufficient quality for normal use.
Hit LightingHigh-precision calculation mode. Reflections on mirrors and glossy surfaces are rendered more accurately, but the GPU load is higher.

Lumen High Quality Setting

A high-quality setting to suppress flickering in mirrors. Turning it ON improves image quality but affects performance.

Flicker Improvement

Note: This setting would have a performance cost, and your FPS would drop.

FPS Drop Warning

Auto Save Interval (Minutes)

Sets the auto-save interval in minutes.