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Release Notesv0.0.9.2.0.0 (2026-07-07)
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R.Design Ver. 0.0.9.2.0.0 Release Notes

Release date: 2026-07-07


Overview

This release adds an image-based floor plan, so you can now check camera positions in multi-storey buildings and preset rooms with roofs. It also adds a single-instance mode to the Scatter System, improves stability (crash guard) for runtime-imported rooms, and includes minor bug fixes.


๐ŸŽ‰ New Features

1. Image-based Floor Plan (multi-storey and roofed preset rooms)

The floor plan overlay added in v0.0.9.1.0.0 was auto-generated by the app from the Top View camera. That approach works for rooms created with the Room Editor, but it could not be used in the following cases:

  • Multi-storey buildings โ€” a single top-down view cannot represent each floor
  • Preset rooms whose roof cannot be auto-hidden โ€” enabling roof material changes means the roof can no longer be hidden automatically, so the floor plan is not visible from above

This release adds a method based on a static floor plan image prepared for each storey, so camera positions can now be checked in these cases too.

  • Assign a floor plan image per storey (storey_index, starting from 1 for the 1st floor)
  • Automatically switches the displayed floor plan based on the storey of the selected active camera
  • world_space_size: the real-world size the image covers (edge to edge of the image)
  • world_origin_offset {x, y, z}: by default the image center is treated as the origin; use this to offset when the house is not centered
  • Camera markers: active/inactive are color-coded, using a more legible filled icon
โ„น๏ธ

Two floor plan methods

The previous auto-generated overlay (for Room Editor rooms) and this new image-based floor plan (for multi-storey and roofed preset rooms) coexist. Using the image-based method requires, in addition to a floor plan image per storey, the real-world size (world_space_size) and offset (world_origin_offset) to be configured.


2. Scatter System: Single-instance placement mode

A single-instance placement mode has been added to the Scatter System introduced in v0.0.9.1.0.0. In addition to bulk placement with the scatter brush, this supports an individual placement workflow.


๐Ÿ› Bug Fixes

  • Improved stability: Added a guard against crashes that could occur when imported meshes have no CPU access (improves stability for runtime-imported rooms such as Datasmith).
  • Fixed the floor plan floor index input field so that only the number can be entered when clicking into it.
  • Fixed meshes/materials without variations so they can still be opened to adjust light properties.

โš ๏ธ Known Issues

  • Runtime-imported rooms use more memory. Because virtual texture streaming is not available for them, low-VRAM environments (e.g. 6GB) may experience out-of-memory rendering crashes. For large rooms, we recommend an environment that meets the system requirements.